Confusing crafting system and terrible menus. Name Effect Numerical Effect Rarity Cost Resource 1 Resource 2 Resource 3 Resource 4 Resource 5 per Res Special Notes Health. Eight-player online competitive mode.Ĭons: Almost instantly repetitive, with too little variety in terms of settings, mission types, and enemies. Interesting back story really sells the dystopian setting. Pros: A great combat system, where concepts such as thorns and Accessories work very well. In Short: There’s plenty of potential here, to make a Monster Hunter clone Western gamers can really get behind, but all its best ideas are sacrificed to endless grinding and repetition. We’d still welcome a sequel though, not necessarily to add more new ideas but simply to do justice to the ones it already has. 4 online competitive mode is especially welcome, but it only underlines how dull and listless it can get fighting the same old brain dead computer enemies.Ī good idea squandered is always more upsetting than an ordinary one performed competently, and unfortunately Freedom Wars just isn’t very entertaining after the intriguing first few hours. The artificial intelligence, for both enemies and Accessories, is also pretty awful and to give an idea of how much grinding is involved you can beat the main story and still only have knocked 100,000 years off your sentence.įreedom Wars is a frustrating game not just in terms of its endless repetition but the way in which it seems to waste some otherwise promising concepts. The menu system alone has to be one of the worst we’ve encountered in years, and it’s often unclear what any of the items you’re supposed to be working with actually do. Each can be customised and improved to your specification, but the crafting system is extremely complex and poorly explained. The weapons you use range from guns and rocket launchers to swords and hammers. So much work has gone into the game’s systems and periphery features, and yet the desire to explore the Freedom Wars’ undoubted depths is sapped away by endless hostage rescues against the same over-familiar backdrops. Unfortunately though these objectives, and the locations they take place in, quickly begin to repeat. These can be given basic commands that include both combat orders and collecting items, or even completing mission objectives. Regardless of other human allies you also fight alongside computer-controlled robots called Accessories. Freedom Wars (PSV) – thorns are a more literal name than you might imagine
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